After +27 years of experience working hand by hand with our clients to find creative ways to use virtual technology, we’ve decided to gather some of the most frequent AR/VR questions we’ve been asked through these years. Hopefully this will give you a better understanding of the remarkable impact AR and VR can have on your business.
You know you need something but not quite sure what it is? Reach out to us and schedule a conversation - we’ll help you think through your goals.
Augmented reality and virtual reality (commonly abbreviated as AR and VR respectively) are reality technologies that either enhance or replace a real-life environment with a simulated one. Augmented reality (AR) augments your surroundings by adding digital elements to a live view, often by using the camera on a smartphone. Virtual reality (VR) is a completely immersive experience that replaces a real-life environment with a simulated one.
Mixed reality (MR), on the other hand, combines real and digital objects in a hybrid environment. MR merges real and virtual environments so you can interact with both real and virtual items using a headset or eyewear. Users interact with both virtual and real items. Therefore, companies have a choice in their level of virtual.
XR is an industry descriptor. In other words, this is a catch-all term for all of the different reality terms used today.
Augmented and Virtual Reality are technologies used to outshine competitors and to take businesses to the next level. Both of them bring endless opportunities to provide intensive and vivid experience for clients of multiple industries. However, determining which one is more suitable for the particular project might not be easy.
It’s all gonna depend on your target user persona and what they want to accomplish in the experience, the users motivations and also the limitations.
First of all, start with defining your goal and problems you wish to solve by developing your idea. As AR provides an ingenious freedom to interact with reality, some projects may require more immersive technology. Moreover, think about your target group and decide whether they are accessed to more advanced devices or rather tend to use smartphones.
We all know Augmented and Virtual Reality are being used for gaming, but XR is going to shape our future in so many more ways than gaming. From healthcare to real estate, real estate, training, retail, transportation, financial, recruitment, and education.
AR devices can be:
VR devices can be:
Some examples for AR:
Some examples for VR:
There also exist some cross platforms like SteamVR, WMR and WebXR.
The 4 core components we examine are comfort, presence & spatial occupancy, usability and effectiveness.
VR testing is crucial to evaluate how well the user is adapting, utilizing, and immersing in the VR product.
The design tools that we typically use for VR are Tilt Brush, Quill and Space XR, while the ones we typically use for developing are AFrame, Unit and Unreal.
Yes! Many of our clients learn new information on customer behavior. This is useful because it creates a better customer experience.
Standalone VR is any VR headset that works completely by itself. In contrast, PC VR is any headset that requires a constant connection to a nearby PC.
No. People often confuse anything virtual with VR because virtual reality always includes a device to immerse users in a different world.
Since both AR and VR are relatively new technologies, we have a lot of experimenting to do.
The approach is to select the MVP (minimum viable product) that allows us to isolate the key experiences we want to test.
The key experiences should be the main component of a prototype.
Example 1: Gallery tour. The two key concepts could be:
Example 2: AR app that allows you to collect AR objects. The two key concepts could be:
The price depends on the size of the project, the objective, the amount of resources and their seniority and the technologies, among other things. However, for validating two key concepts for AR or VR experiences the ballpark number is around $90k - $130k.
It’s all gonna depend on the type of experience, but for validating two key concepts for AR or VR experiences the sprints ballpark number is around 6 - 8 (3 to 4 months).
The next step would be to have a meeting with our SMEs to:
From Strategy through Development and maintenance, we’re with you. We can complement your existing team’s skill sets within any of the stages above or, for maximum consistency, we can partner with you from the strategy phase through full development, launch, and maintenance.
Do you have more questions about the technology or an Augmented or Virtual Reality application that you need help with? Get in touch so we can help!
UX for XR — User Experience for
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