In this article we are going to review some of the best books on virtual reality that you will find.

Recommendations made both for initial levels and if what you want is to deepen, or if you are already an expert or specialist.

Some of them walk more on the possibilities of this technology or its representation in traditional media.

You may even come across a recommendation that is directly fiction.

And it is that, it is no coincidence that many people who appreciate virtual reality and augmented reality also like science fiction books, movies and series.

Technology has imitated art and vice versa, with science fiction writers coining terms like virtual reality or metaverse, and even tech companies using science fiction writers as internal advisers.

Be that as it may, any of these recommendations will be useful if you want to become an expert in Virtual Reality.

 But first: Are you interested in Virtual Reality? Let us help you and show you how you can implement Virtual Reality Services in your projects

Books on virtual reality: recommendations

If you are looking to immerse yourself in books on virtual reality, this is the ideal reading list for you.

It is a selection that includes quite diverse titles but all of them stand out for different reasons.

First of all, some generalist readings are aimed at beginners, those who want to have an approach to the world of virtual reality, approaching the subject from a broad and generalist point of view.

This list also includes some titles specifically recommended for VR professionals, whether they are content creators or developers.

These are more technical approaches and require a higher level of understanding to fully enjoy these virtual reality books.

One last point before going fully into the recommendations: all these books are in English, so it is important that you have a good level in this language to be able to access them.

It is something that, in general, happens when we approach a slightly specialized bibliography on virtual reality. 

The Metaphysics of Virtual Reality

The Metaphysics of Virtual Reality

This book covers just about any topic one might be asking about virtual reality, from the question of why and how we got to this point, to how computers have altered our thinking habits and what we will be like. able to distinguish virtual reality from real.

Virtual Reality Insider

Virtual Reality Insider

This is one of the books on virtual reality that is focused on the consumer.

One of its goals is to spark new ideas for those already working with virtual reality, as well as to offer a fantastic introduction to the virtual world for newcomers to the industry. It is a relevant read for readers of all levels.

Masters of Doom

Masters of Doom

This book is more about games than virtual reality, per se, but it's worth reading for two reasons.

First, it analyzes Doom and Quake, the two video games that have been defined as the first steps towards virtual reality.

Second, the book focuses primarily on video game legend John Carmack, current chief technology officer for Oculus at Facebook.

Ways of Seeing

Ways of Seeing

This book addresses how we view art. While it may seem like a peculiar addition to this list, it offers an insightful and thought-provoking angle from which to consider content that is designed and developed for virtual reality.

Virtual Reality for Beginners

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Another book for VR content creators, this guide by Murray Ramirez goes from a general introduction to the latest trends before exploring the different consumer hardware (PSVR, Oculus) and concludes with a section on what we can do. look forward to the future of virtual reality.

Virtual Reality Analytics

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This is one of the books on virtual reality that explores the relationship between virtual reality and Big Data.

Also, in it, it is argued that virtual reality is only the first of three waves of computing that we are about to see.

Learning more about how virtual reality technologies will drive analytics is certainly a topic that we should all pay attention to right now.

The VR Book: Human Centered Design for Virtual Reality

The VR Book: Human Centered Design for Virtual Reality

The author argues that by putting user experience first, we should be able to create great content for virtual reality.

This book explores the principles we must adhere to in order to create truly engaging and innovative experiences for users of these types of systems.

Learning Virtual Reality

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This is one of the books on virtual reality that is aimed at those who have some simple programming skills and some understanding of application development.

It is a virtual guide that teaches essential development and production concepts, including user interface design, stereo rendering, 3D input, and programming of virtual reality applications for computers, mobile devices. and web.

Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds and How It Promises to Transform Society

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This title explores cutting-edge applications for virtual reality. For example, it is proving to be a fundamental tool in healthcare and education, but it is also useful in disciplines such as particle physics.

Virtual Reality: Future of Health Care

Virtual Reality: Future of Health Care

This book is a comprehensive exploration of the many applications of virtual reality technology for the medical sector.

It includes some of the best content for different uses of virtual reality in healthcare, and ten different samples that explore real use cases of virtual reality in medicine.

 But first: Are you interested in Virtual Reality? Let us help you and show you how you can implement Virtual Reality Services in your projects

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Adriana Castro I’ve worked as an Account Manager and UX analyst at Tonic3 for over 8 years. I majored in International Relations and I’m a Digital Marketing Professional who has a love for customer service and satisfaction. I am passionate about languages, teamwork, problem-solving, and getting things done. I’ve lived in Argentina for 15 years and multiculturalism is my forte. I love to read, analyze, write, and travel.
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