As both VR and AR technologies continue to grow and evolve, they are starting to be used more and more in our everyday lives.

When we think about them outside the business sphere, the first thing that comes to mind is gaming, but there are lots of more practical applications.

In this article, we will focus on Virtual Reality, to take a closer look at some examples and how they help us accomplish and enhance our experiences.

After that, we’ll dig deeper on what are the basic steps your business should follow to achieve a successful VR case.

Are you interested in Virtual Reality? Let us help you and show you how you can implement Virtual Reality in your projects

Venice’s 2021 VR Expanded: VR in Social

Among the major drop film celebrations, the Venice VR Extended area has made room for this rising innovation.

In expansion to the 24 ventures in Competition and a modest bunch of others, Liz Rosenthal and Michel Reilhac curated a choice of 34 user-generated universes made in social stage VRChat.

The spaces extended from sci-fi and enterprise journey subjects to full-on works of art and intuitively music recordings, numerous of which were built on gigantic scales incomprehensible for any physical celebration space.

Venice’s 2021 VR Expanded: VR in Social

Virtual worlds on show amid this version included “Braindance”, a space outlined to complement guided reflection with live analog synths and visual helps.

Why do we consider this as social?

This programming prepare contrasted enormously from any conventional curatorial approach: The software engineers were joined by others within the VR community, in avatar shape, as they explored broad creations that weren’t authoritatively submitted for any kind of exhibit.

Mondly: VR in Education

Learning new languages can feel exceptionally theorical when you’re reading books, but VR instructive software program companies like Mondly can give an immersive language-learning encounter without having to travel to a outside nation.

In Mondly’s VR universes, you'll be able have genuine discussions with real people, making your language learning more capable and more likely to stay.

With this stage, the client can make friends in Barcelona, check into a hotel in Tokyo, or arrange nearby nourishment in a German restaurant.

Mondly VR is currently available on Google Play, Oculus, and Steam.

Mondly: VR in Education

This is often one of the cases that illustrate that VR appears to be the common following step for the future of education.

Also, it’s a well-known truth that individuals learn best by doing; in any case, if you review present day instruction, you’ll see how small learning really happens by doing.

This is because students are centered on perusing informational instead of utilizing them in hone.

VR in education provides an experience anchor to the instruction. With VR education, learners are motivated to discover for themselves. Students have an opportunity to learn by doing instead of latently reading.

Are you interested in Virtual Reality? Let us help you and show you how you can implement Virtual Reality in your projects

Toms Virtual Giving Trip: VR in Retail

In addition to good storytelling, ​​the company worked to drive more profound emotional associations with customers through the utilization of VR within the TOMS Virtual Giving Trip story.

Once consumers purchase a pair of shoes, in each store, they are welcomed to utilize VR headsets and be straightforwardly transported into the setting where less fortune children are ecstatic to get the free pair of shoes from Toms.

In other words, Toms gives $1 of each $3 they make to neighborhood individuals who play a portion in their supply chain – and clients can encounter the affect of that activity thanks to of VR.

Toms Virtual Giving Trip: VR in Retail

This is a great example on how brands don’t always have to create a non-existing world to provide a VR experience, and on how retail experiences are not always about the product.

In this case, VR is used as a resource to achieve the closeness to the cause Toms wants consumers to feel, and therefore increase their brand love and awareness.

‘Muse Enter the Simulation’: VR in Entertainment

Just a few weeks ago the band announced details of a new Virtual Reality concert experience called ‘Muse: Enter The Simulation’, which took place at Stageverse’s virtual venue Stageverse Stadium, and was launched on September 21.

‘Muse Enter the Simulation’: VR in Entertainment

This experience was created in collaboration with the platform and app Stageverse, and will allow fans to view the ‘interactive stadium experience’, based on a show in Madrid. 

This was social and interactive experience that allowed users to meet friends and other fans as avatars at the Stageverse Stadium. Participants can explore the show from 16 different points of view, all in 360 degrees, and in 3D in virtual reality.

The event moreover included interactive toys and exclusive virtual outfits from Muse and Balmain Paris. Even the recreation of the jacket that Matt Bellamy wore on stage is included.

Entertainment is an industry where there is much to be gleaned about the future of creativity in virtual reality, and artists are starting to see it as a tool to express their essence.

So this campaigns look great, but how can you start your own?

Here are some basics steps you can take as referece to plan and get a solid brief on how your VR campaign should look like.

Important: actually carrying out a VR campaign involves a much more complex and technological process, in this article our goal is to provide an easy-to-follow guide whose deliverable the campaign’s concept and brief. 

  1. Defining buyer’s journey stage
  2. Writing a scenario
  3. Defining distribution

Firstly, you need to decide for which part of buyer’s journey you’d like to use VR or other immersive technologies.

A VR experience in the consideration stage of the user journey will be differently conceived than one at the decision stage, so this is a key step on your way to defining your plan.

The next step is writing a scenario. Adjusting the standard advertising script ought to be a great beginning point. The main goal is to identify who is the target audience, how to reach them and how to create the greatest impact.

You also need to identify technology and information needed for a successful execution. In this stage you will also decide whether it can be a 360 video or it needs to be animated, and move forward accordingly to your preferences.

Finally, creating great VR experiences might help nothing if it is not correctly distributed. There are two possibilities for distribution.

You can either invest into hard core VR glasses like Oculus Rift and buy several pairs or you can order some branded cardboard glasses (like Google’s).

If you know your target audience probably don’t have VR headsets, distributing your experience to be used with cardboard glasses will probably get you the highest reach.

Are you interested in Virtual Reality? Let us help you and show you how you can implement Virtual Reality in your projects

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Florencia Sylvester Anelli Experienced digital executive specializing in identifying and launching new digital businesses and platforms, monetizing opportunities in digital and emerging technologies, driving engagement and growing businesses to scale. Specialties: Digital Strategy, Innovation, Digital Monetization, Strategic Partnerships, Emerging Technologies, Product Development, Mobile, Content Strategy, P&L Management, Social, CRM, Data Analytics. Degree in Digital Arts and Design + Master of Business Administration (MBA).
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